package shapes.v3;

public class Circle implements Shape2D{
	
	private float ray;
	
	
	public Circle(float ray) {
		super();
		this.ray = ray;
	}
	public void setCircle(float ray){
		this.ray = ray;
	}
		public float getArea(){
			return (float)(ray*ray*Math.PI);
	}
	
}
